Okay, but what IS Ludum Dare?

Ludum Dare is a four times a year, game making challenge over the weekends, more commonly known as GameJam. It is an event where two weeks prior to the actual Gamejam, the host starts a voting on the themes, which then the themes with highest dislike rates get eliminated every couple of days. This goes on until final voting, when the final theme is decided but not announced until the start of the event. The start is usually at a set time of around 9:00 PM CST, (UTC- 06:00) standard time.

 

This is where primarily Ludum Dare and maybe some other Game Jam entries will be posted.

Along with all and any additional information about the games.

My Profile on Ludum Dare.

P.S. If you are interested in my work and are interested in hiring me, please use the “Contact” link.

 

Ludum Dare 38 was my first LD entry, you can view the official post of it HERE. 

Theme for LD38 was: Small World

What most people did: Microscopic world, such as: World being human body and the main character is a cell or something similar. That was, perhaps, the most common idea for the theme, at least from what I have seen.

My game idea, “Trindle Tabletop Experiment” was inspired partially by a movie Flubber. A scientist who creates an intelligent creature and then proceeds to run tests of it intelligence, flubber was by no means a large creature. I liked the idea of a scientist creating a creature and testing it’s intelligence / usefulness, and thus my game idea was born. To me, small world was a table of the scientist.

You can play the game by downloading a ZIP file here, extracting it and running the .exe, only Windows exe available. I used a software called GameMaker, which for some reason makes windows 10 give a Security Warning saying “windows has protected your computer” or something along those lines when you try to open it, you can just click on -“More information” and then -“Run anyways” to run the file.

 

 


 

Ludum Dare 39 was my second LD entry, you can view the official post of it HERE

Theme for LD39 was: Running out of Power

Unlike previous theme, this one had so much variety in gameplay and game ideas that it’s impossible to generalize the most common idea.

My game idea, “Trindle Armored Defense” came to me while discussing different themes and possible gameplays and scenarios with a friend. I like tanks, and modern military in general, it is fascinating to see the technology and creativity that is put into modern military equipment by both programmers and engineers.

Being fascinated by tanks, I decided to make my game around that.

The theme Running out of power was a rather challenging theme, at first I thought about a military base being overrun by enemies, and slowly running out of power on the emergency generators, as enemies try to capture it.
Then I thought- base could have a discharge which uses a lot of energy but also helps player by destroying all the enemies.
Then I thought- generators can be re-fueled, or even new ones could be started. The base is also capable of repairing the player at the cost of energy.
Then I remembered some fun arcade games I played and based the gameplay on that. I also significantly improved my art for this.

You can play the game by downloading a ZIP file here, extracting it and running the .exe, only Windows exe available. I used a software called GameMaker, which for some reason makes windows 10 give a Security Warning saying “windows has protected your computer” or something along those lines when you try to open it, you can just click on -“More information” and then -“Run anyways” to run the file.

 


Ludum Dare 40, my 3rd Ludum Dare Compo (solo) entry. 48 hour game making challenge, unfortunately university project got in the way.

You may view the official post HERE

personal notes: This time I only had around 15-16 hours to complete a game, and so I did. In about 15-16 hours I’ve made my FIRST platformer style game ever. I’ve never made a platformer before and it was quite insightful. The physics and collision detection system are buggy, but for a first attempt of making a game like this, it isn’t terrible I think.

 

Theme for LD40 was: The more you have, the worse it is.

This was a quite difficult theme to work with in my opinion. My idea was pretty weak and I did my best to implement it in the best way possible.

My game idea was fairly simple and weak. Platformer where you have to run around collecting coins, but the more coins you collect the more “punishment” you receive, in a sense that your attributes drop and you get slower and unable to jump as high. 

You can download the game and check it out here ( https://www.dropbox.com/theGreedRun_gameZip ) You may see my official POST and entry right here: https://ldjam.com/events/ludum-dare/40/ld40-compo-the-greed-run 

 


Ludum Dare 41, my first ever JAM entry with a friend as my artist.

You may view the official post HERE

Theme for LD41 was: Combine 2 Incompatible Genres

This was by far the hardest theme I’ve had to work with. It was so incredibly vague. We had a really hard time coming up with a game idea for this with my friend. Our initial idea is: Bullet Hell + endless runner. But since we wanted the game to end, it’s not really endless but a runner, and bullet hell… well I’ve failed on that, but the boss monkey sir which appears is a kind of bullet hell boss? without all the fancy patterns. It was kind of hard balancing it all out and making the game not too difficult… and yet even with all that, half the comments said- good game perfect difficulty and the other half was complaining about the game being either too hard or too easy.

 

This was the first time I’ve worked on developing a game with an artist. It certainly helps a lot when you can focus on mechanics and programming and have an artist send you art for the game continuously so you just have to replace the placeholder art and keep working.

One important note about this game, the switching between ropes mechanic was a little tricky, and I kind of cheated. I have 2 invisible dots left and right of player at height of the head, which basically check if another rope is within reach or not.
All ropes are at 32 pixel distance from 1 another and character animation was made to fit perfectly in those 32 pixels. The invisible dots are there to assure there won’t be any bugs when switching ropes. Issues come with re-grabbing the ropes while falling and stuff, but is usually fixed by sliding down the rope. Another issue I have with that game is, the hitbox of the player for some unknown magical reason is at the head and higher, when I’ve actually set it to be at the legs… I’m not sure how or why but that’s 1 bug I couldn’t fix.

Overall this was the most challenging and fun 1 to make and it’s my least buggy and most fun game i’ve made so far for ludum dare I think. I still think my most awesome idea is my first entry, but I need to remake it sometime. That’s a project for later.

 

 


What I had learned from the Ludum Dare gamejams:

Overall, I learned more programming tricks and creative problem solving in those two Ludum Dare events I participated in, compared to the the several semesters of programming classes in university.

As opposed of university, I also enjoyed the process of creatively solving issues and implementing new mechanics to the game.